year 9 cohort from kilvington grammar school at their urban quest cbd school excursion

When Kilvington Grammar brought their Year 9 cohort to Melbourne’s CBD for an Urban Quest school excursion, they got something most excursions don’t deliver: a winning team who called it the best excursion they’d had, and a teacher who noticed things about his students he’d never seen in a classroom.

What follows is drawn from two separate interviews recorded on the day — Michael Schmidt, Science and Geography teacher and Year 9 Impact Program coordinator, and the winning student team who claimed the top spot on the Urban Quest Leaderboard. Between them, they paint a clear picture of what actually happens when secondary students are put into a competitive, city-based team challenge with no teacher hand-holding required.

Why Kilvington Chose Urban Quest for Year 9

Michael Schmidt teaches science and geography and works closely with the Year 9 Impact Program. This cohort-based structure places teamwork and collaboration at the centre of the year level’s development. When asked what the school was hoping students would take away from the day, his answer was direct:

“A bit of team bonding. We’ve done a few scavenger hunts of our own, but just something that’s a bit more engaging and also just gets them working, collaborating as a team — because teamwork is a big part of the program that we’re trying to work on.”

Urban Quest’s format — competing teams of students navigating Melbourne’s CBD using smartphones and Augmented Reality clues, with no teachers required to manage the gameplay — mapped directly onto what the Year 9 Impact Program needed. Not a passive excursion. Not a guest speaker. Something that forces the skills the curriculum is already building.

What the Teacher Noticed on the Day

Michael spent part of the event working alongside one of the student groups, which gave him a close view of how the cohort was engaging. What he observed was different from what he sees in his regular classes:

“The students seemed really engaged. There was a bit of downtime where they were trying to solve the problems, but they were always actively working towards it and trying to predict ahead what the answers might be before we actually got there.”

That proactive problem-solving — students thinking ahead rather than waiting to be told what to do — is exactly the kind of independent learning that structured excursions aim to produce but rarely deliver as consistently.

When asked how this compared to how students normally work, Michael was candid:

“Certainly a lot more engaged than in my science class. A lot more collaborative and very much on task compared to when they’re sitting there doing their normal work in class.”

This is one of the most frequently cited observations from teachers who bring students to Urban Quest — and it matters for a specific reason. The competitive team format means students have an intrinsic motivation that a classroom rarely replicates. They’re not doing this for a mark. They’re doing it to win.

How Urban Quest Fits the Year 9 Impact Program

The Year 9 Impact Program’s emphasis on teamwork and real-world application makes it a natural fit for an experience structured around collaboration under time pressure. Urban Quest’s challenges are not designed to be completed individually — every stage requires communication, shared decision-making, and the kind of trust that develops only when students rely on each other in an unfamiliar environment.

For students who don’t regularly work together, the city context adds another dimension. As Michael noted, navigating Melbourne’s CBD — learning to read the environment, manage time, and make decisions on the move — is a real-world skill that most traditional excursions can’t replicate. For year 9 students beginning to think about independence beyond school, it’s a meaningful rehearsal.

The Winning Team’s Perspective

The student reel tells the other half of the story. The winning team — who finished ahead of every other group in their cohort — were asked a series of questions about their experience on camera, and their answers are worth hearing directly.

On what roles they each played within the team:

“We didn’t have specific roles. We all worked together and all shared input to come together to get the correct answers. Some of us did the maps and how to get to different places.”

On the hardest moment of the day:

“The word scramble with different colours — it had a lot of words and a lot of different combinations and we spent some time trying to sort out all the combinations to get to the final answer.”

And on the Augmented Reality element:

“The augmented reality stuff was pretty cool and the answers were pretty specific to the location — you had to look around and think ‘that’s it’ — that was fun.”

What stands out in the student responses is the balance between the competitive drive and the genuine learning. These students weren’t passive participants. They were navigating, problem-solving, splitting up to cover ground faster, and coming back together when a challenge proved difficult:

“The second one where we had to do the Augmented Reality superheroes — we all struggled a fair bit with that, but we came together and got it in the end.”

What Made This Different From Other Excursions

When asked directly how this compared to other activities they’d done before, the students were specific about what set Urban Quest apart:

“I like how you couldn’t cheat. You had to do all the steps one by one and that really helped.”

“I thought it was very fun and competitive.”

“I like how the answers are like really common knowledge. So we had to really dive deep to get the answers. We also learn a lot of different new fun facts along the way.”

Michael’s comparison was equally direct. The Year 9 program had previously run activities focused on guest speakers addressing social issues — worthwhile, but passive:

“This could be put in more of a fun category compared to some of those. A lot more interactive. It was really good, just quite different.”

Would They Recommend It?

Michael was measured but clear in his recommendation, placing Urban Quest specifically in the context of schools that run city programs:

“For any year level that has some sort of city program, it could be really good because it does get the kids accustomed to navigating — but also learning some of the key locations in the city. Year 9 and above would work really well.”

The students’ verdict was less measured and more direct. Asked whether teachers had made the right choice booking Urban Quest:

“It’s the most fun one we’ve had so far.”

“It’s a really good experience because along the way we learn a lot of different skills — navigating, exploring new ideas, and teamwork.”

“It’s good for team building with people we don’t normally work with.”

For teachers planning a Year 9 excursion in Melbourne and weighing up whether a competitive, city-based team challenge is right for their cohort, that last line carries more weight than any brochure claim. Students who “don’t normally work with” each other, building genuine connections under time pressure in a real urban environment — that’s the outcome Urban Quest is designed to produce, and it’s what Kilvington Grammar’s cohort delivered.

If you’re planning excursions for schools that serve similar outcomes to the Year 9 Impact Program, see how other teachers have approached it in our article on what teachers look for in a school incursion — many of the same principles apply to excursions.

Explore Urban Quest’s secondary school excursions →

Contact Urban Quest for a school excursion proposal →

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    Corporate
    July 22, 2026

    Melbourne Airport: When Staff Recommended Urban Quest to Their General Manager

    There is no stronger endorsement Urban Quest can receive than the one that brought Matt Stirling and 70 Melbourne Airport colleagues to the Docklands on a Friday afternoon. The people who recommended Urban Quest weren't event planners or external consultants. They were employees who had done it before — and loved it enough to suggest it to their Executive General Manager as the wrap-up activity for a major company strategy day.

    That first Urban Quest event, run for Melbourne Airport's finance and commercial team, was covered in an earlier article on this blog. What happened next tells you everything you need to know about how Urban Quest generates repeat business: participants walked away from that smaller CBD experience and kept talking about it. When Melbourne Airport began planning their broader strategy day at Marvel Stadium, the recommendation came from within.

    Matt Stirling is Executive General Manager of Planning, Infrastructure and Environment at Melbourne Airport. He joined the 'Questbusters' experience in Docklands as the CEO-equivalent decision-maker for his division — and agreed to be interviewed on camera at the finish line, at The Hof Downtown in Docklands, while his team was still celebrating around him.

    https://youtu.be/RQT5PiC07pI

    Why Melbourne Airport Chose Urban Quest for a New Team

    The strategy day context matters here. This wasn't a routine social event or an end-of-year celebration. It was the wrap-up of a serious planning and strategy day at Marvel Stadium — a day designed to align a newly formed team around shared goals and ways of working. The team building activity that followed needed to deliver something the presentations and workshops couldn't: actual human connection between people who were still finding their footing with each other.

    Matt was direct about what the group was hoping to get from the experience:

    "We just wanted an opportunity for the teams to really connect together, have a bit of fun, have a bit of competition — but also a new team coming together and actually connecting with each other, to collaborate and do some problem solving, to help a bit of forming of a new team."

    That phrase — "a bit of forming of a new team" — is worth sitting with. It's the honest language of someone who understands that teams don't form through org charts or workshops. They form through shared experience, specifically through the kind of low-stakes but genuinely engaging challenge that lets people show different sides of themselves than they bring to a meeting room.

    The 'Questbusters' Docklands format was a natural fit. Starting from Marvel Stadium — where the strategy day had been held — and finishing at The Hof Downtown, the route made geographic sense for the group. No buses required. No travel to an unfamiliar venue. The whole afternoon flowed directly out of the working day into something entirely different.

    What a 70-Person Group Looks Like on the Day

    Running a team building experience for 70 people is a different logistical proposition than running one for 20. The 'Questbusters' Docklands experience — which uses Urban Quest's smartphone-guided platform, with teams navigating the Docklands precinct through a series of challenges — scales to this group size without losing the intimacy that makes the format work. Teams of four to five people compete independently, which means that even within a group of 70, every individual is in a small enough unit to have a real role and real stakes.

    For a newly formed team specifically, this matters. In a group activity where the whole cohort moves together, it's easy for quieter participants to disappear into the crowd. In the Urban Quest format, there is nowhere to hide — and as Matt observed, that's exactly what the day revealed.

    What the Experience Revealed About the Team

    Matt's answer to what he noticed about his team during the experience is one of the most candid observations Urban Quest has heard from a participant at any level:

    "Some people surprised me, other people were exactly as I suspected. It showed that some natural leaders who I didn't think were leaders really rose to the top — and you just learn a little bit about each other through the process."

    This is the outcome that structured, competitive team experiences are designed to produce — and it's the outcome that a day of presentations and breakout sessions almost never delivers. The competitive format, the time pressure, the unfamiliar environment, and the requirement to make real decisions together strip away the professional personas people bring to a conference room. What emerges is more accurate and more useful than anything a personality assessment or a facilitated workshop can surface.

    The phrase "natural leaders who I didn't think were leaders" is particularly significant at the executive level. For a senior leader building a new team, understanding who the real influencers and decision-makers are — as distinct from who holds the formal titles — is operationally valuable information. Urban Quest surfaces it in two hours in a way that would otherwise take months of working together to reveal.

    The Energy at the Finish Line

    The 'Questbusters' Docklands experience finishes at The Hof Downtown, Urban Quest's partner venue in Docklands, where teams gather for the scores announcement and awards ceremony before transitioning into drinks, meals, and the kind of relaxed conversation that follows a shared challenge well done.

    Matt described the energy at that point in terms that anyone who has been to a successful Urban Quest finish line will recognise immediately:

    "Everyone's finished. They're a bit tired, but they're also on Cloud 9. It was a really good energy and a great way to wrap up what was a great strategy day for us."

    That specific combination — physical tiredness alongside genuine elation — is the hallmark of an experience that asked something real of its participants. It's different from the slightly awkward energy that follows a team dinner where people are just being polite, and it's different from the post-conference fatigue of a long day in a meeting room. People who have competed, collaborated, and succeeded together feel something specific when they cross the finish line. It shows up in exactly the way Matt described.

    From Strategy Day to Everyday Work

    The question of whether a team building experience carries over into how people actually work is the one that sceptical HR managers and senior leaders always ask — and rightly so. Matt's answer is worth reading carefully:

    "Kicking off with strategy and then cementing it with connection and an experience like that helps people be more aligned and to take that back to their day-to-day jobs in the office when we're all back to the busy day-to-day."

    The sequencing he describes is deliberate and important. The strategy day at Marvel Stadium established the direction. The Urban quest team building experience then gave the team a shared reference point — a memory of working together under pressure, of discovering things about each other, of winning or losing as a unit — that they carry back into the office. That shared reference point is what changes how people interact when they return to their desks. It's not the activity itself that drives alignment. It's the memory of the activity, and what it revealed, that does.

    What Makes Urban Quest Different at Scale

    When asked to compare Urban Quest to other team building activities Melbourne Airport had run previously, Matt was precise about what distinguished it:

    "This was a really different and unique team building experience. It was all reasonably well contained and accessible. We're able to do it in the city — something quite different, unique, but accessible and easy and fun."

    "Accessible and easy" is a phrase that resonates particularly for event organisers managing large groups. The Urban Quest Docklands experience requires no special equipment, no travel to an external venue, and no complex briefing process. Participants arrive, receive their instructions, and the platform guides everything from there. For 70 people following a full day of meetings, that frictionlessness is a genuine feature — not just a logistical convenience but a meaningful part of why the energy at the end of the day was what it was.

    Would Matt Recommend Urban Quest?

    His recommendation was framed not just as personal endorsement but as practical advice for other senior leaders considering a similar format:

    "A really good way to get a large group together to cross-pollinate across teams, to drive a bit of competition, and to learn a bit about each other. A really good opportunity."

    "Cross-pollinate across teams" is exactly the language used by organisations managing the complexity of bringing different functions and reporting lines into a single cohort. It's also the specific challenge that Urban Quest addresses most effectively — because the team allocations cut across existing reporting structures, placing people with colleagues they don't usually work alongside and asking them to perform together under genuine time pressure.

    For Melbourne Airport, the outcome of that cross-pollination was visible immediately. For the teams that recommended Urban Quest to their EGM in the first place, it had already been proven at a smaller scale. The fact that those recommendations were trusted enough to shape the strategy day activity for a 70-person group is, in itself, the endorsement that matters most.

    If you're planning a strategy day, conference wrap-up, or large-group corporate event in Melbourne and considering Questbusters in Docklands, you might also find the article on how to choose the right Urban Quest format for your team useful for matching the experience to your group's specific objectives.

    Matt Stirling is Executive General Manager of Planning, Infrastructure and Environment at Melbourne Airport. Urban Quest delivered a Docklands team building experience for 70 Melbourne Airport staff as the wrap-up to their strategy day at Marvel Stadium.

    Explore Urban Quest corporate team building in Melbourne →

    Read about ExxonMobil's international team on Urban Quest →

    Contact Urban Quest for a corporate team building proposal →

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