On-campus team building for Prep to Year 12.
Fully hosted, curriculum-aligned, and trusted by Melbourne schools.
Urban Quest delivers school incursions in Melbourne and across Victoria for Prep–Year 12, using an Amazing Race-style format that builds teamwork, resilience, communication and problem-solving through fast-paced, facilitator-led challenges on your school grounds.
Duration: 1.5 hours (fits bell times)
Year levels: Prep–Year 12
Format: Tech- or paper-based
Location: On your campus (or nearby park)
Pricing: from $15 per student
Delivered across Melbourne + regional Victoria
Primary School Incursions Melbourne
Urban Quest’s paper-based incursion format is specifically designed for primary school students from Prep to Year 6.
No smartphones required — teams work through physical task sheets, navigating the school grounds and solving collaborative challenges at their own pace.
It is one of Melbourne’s most popular primary school incursion options, trusted by hundreds of Victorian schools.
See how Urban Quest helped a Melbourne primary school build teamwork and resilience on campus — read the case study →
Secondary School Incursions Melbourne
Urban Quest’s tech-based incursion format is designed for secondary school students from Year 7 to Year 12. Teams use their own smartphones to receive instructions, submit answers, and navigate challenges across the school grounds — creating a fast-paced, competitive experience that holds attention from start to finish.
Each task blends logic (cracking riddles to find destinations), navigation (orienteering to specific locations), and action (solving puzzles, uncovering clues, and engaging with game agents). The dynamic nature of the game means students are genuinely too focused on winning to be distracted by anything else on their phones.
A paper-based format is also available — though we recommend allowing phones for the duration of the event. The tech-based experience is more immersive, more competitive, and consistently delivers higher energy and engagement across all secondary school year levels.
Urban Quest incursions for schools are built around one idea: put students in a situation where they have to work together to win, and the skills take care of themselves.
Teams of 5-6 navigate your school grounds through a series of challenges that blend logic, orienteering, and hands-on problem-solving. Every task is designed so that no single student can carry the team — communication, decision-making, and shared strategy are built into the format, not bolted on as an afterthought.
Aligned with the Victorian Curriculum’s Personal and Social Capability and Critical and Creative Thinking domains, the experience works for every year level from Prep to Year 12 — and it works because students are genuinely trying to beat each other, not because they’ve been told it’s educational.
Urban Quest works in both tech-based and paper-based formats — the game concept is strong enough to deliver the same energy and competition regardless of how students receive their challenges.
For secondary students, the tech-based experience is recommended. Teams use their own smartphones to receive instructions and submit answers in real time, which adds speed, immediacy, and a layer of competition that paper can’t replicate. The pace of the game means phones stay focused on the challenge — there simply isn’t time for anything else.
For primary students or schools with device restrictions, the paper-based format delivers the same structured teamwork and challenge-based learning. Teams receive printed task sheets and work through challenges on foot, with every moment designed to keep engagement high from briefing to finish line.
When the final challenge is complete, all teams converge at the finish line for the moment everyone has been working toward — the scores announcement and awards ceremony.
Your Urban Quest host runs the wrap-up, celebrates team achievements, and hands out prizes to the winning team. Students get to share what they experienced, what they overcame, and how their team performed. It is usually the loudest five minutes of the day.
Teachers often tell us this is where they see the most unexpected moments — the student who stepped up, the group that came from behind, the team that thought they had lost until the final scores were read out. That is the part everyone remembers.
Learning outcomes: Students practise communication, collaboration, leadership and problem-solving aligned to the Victorian Curriculum capabilities (Personal & Social Capability, and Critical & Creative Thinking), delivered through a safe, structured, high-engagement format.
Urban Quest is one of Melbourne’s most experienced school incursion providers — and one of the few that travels regularly to deliver school incursions across regional Victoria. Urban Quest has delivered on-campus school incursions for hundreds of primary and secondary schools across Melbourne and Victoria.
Named schools include Pinewood Primary School, Somerville Primary, Canterbury Primary, Ashburton Primary, Holy Eucharist Primary, Caulfield Grammar, Firbank Grammar, Strathcona Girls Grammar, Plenty Valley Christian College, Williamstown High School, and many more — across paper-based and tech-based formats, from Prep through to Year 12.
Teachers consistently report high engagement levels across all year levels, with students building confidence and social skills through structured team interaction, rather than passive participation, that transfer back to the classroom.
Challenge your students to an Urban Quest excursion!
The best school incursions share a few qualities that separate genuinely engaging experiences from activities that look good on paper but lose students within the first ten minutes.
The first is structured challenge. Students need a clear goal, meaningful tasks, and a sense of progression — not just free play. An incursion that combines logic, navigation, and physical interaction gives every student a way to contribute regardless of their strengths or learning style.
The second is inclusivity across year levels. A good primary school incursion accounts for shorter attention spans, simpler instructions, and the need for physical movement. A good secondary school incursion needs to be genuinely competitive and intellectually engaging — teenagers disengage quickly from anything that feels childish or overly structured. The best experiences work for both without compromising either.
The third is facilitation. When a professional host runs the event from start to finish, teachers can step back and observe their students in a completely different context. Some of the most valuable moments — a quiet student stepping into a leadership role, a fractured friendship group finding common ground — happen when teachers aren’t managing logistics.
The fourth is curriculum alignment. An incursion that develops Personal and Social Capability, Critical and Creative Thinking, and collaborative problem-solving isn’t just a fun day out — it’s a defensible use of school time that coordinators can justify to leadership.
Urban Quest’s school incursions are built around all four.
Schools choose Urban Quest incursions specifically for the social skills development, confidence building, and high engagement levels they consistently produce — both in tech-based and paper-based formats.
Whether you are booking for a Year 1 cohort or a Year 12 class, the experience is designed to deliver genuine outcomes — not just a memorable afternoon.
How does Urban Quest work for school incursions?
Urban Quest brings the excitement of an Amazing Race directly to your school grounds. Students are divided into teams of 5-6 and embark on an adventure filled with riddles, challenges, and clues.
Tasks involve a mix of logical puzzles – decoding riddles to find destinations; navigational challenges – orienteering to specific spots; and engaging activities – solving puzzles, uncovering clues, and interacting with game agents.
These dynamic and hands-on activities are designed to foster communication, resilience and collaboration.
What year levels is Urban Quest suitable for?
Urban Quest school incursions are designed for all year levels from Prep to Year 12.
Each experience is tailored to the students’ age, event objectives, and the specific layout of the school grounds. Urban Quest’s school incursions emphasise social skills and teamwork while aligning with key curriculum objectives for P-12 year levels.
For primary school students, a paper-based event is available, while secondary school students can enjoy a tech-enhanced experience using smart devices like phones or tablets.
Each activity encourages decision-making, leadership, camaraderie, responsibility, and innovative thinking, providing students with a comprehensive and stimulating learning experience.
How much space is needed for an on-campus Urban Quest?
The amount of space required depends largely on your group size.
Typically, we aim to utilise as much available outdoor space as possible, ensuring tasks are evenly scattered to prevent teams from following each other.
We always respect any designated out-of-bounds areas to maintain a safe and organised event. We will also work with you to make sure the Urban Quest event is not disrupting the learning process of other students.
If your group is too large for the existing school space or chosen location, we can arrange multiple sessions to ensure that all students have the best experience possible.
Can Urban Quest be run off-campus? We have parklands next to the school.
Urban Quest school incursions can indeed be set up in parks and reserves, but we generally recommend this option only if a school setup is not available.
Setting up Urban Quest on your school grounds is usually preferable because we can make extensive use of existing infrastructure for clear directions and visible clues.
Nature reserves without infrastructure may not provide the same level of clarity. Additionally, the segmented layout of most schools creates an ideal environment for Urban Quest school incursions.
Is it all outside or will part of the game require internal access to buildings?
For an optimal Urban Quest experience, we primarily utilise outdoor areas.
However, a couple of challenges may require indoor setups as they involve the use of a TV/projector and a landline phone (receiving the clue over the phone – how cool is that?!).
We will work with you to determine the most appropriate locations for these indoor tasks, ensuring a seamless integration with the overall event
Do students need a teacher with them?
Urban Quest school incursions are designed for teams of students to be largely self-sufficient, with no direct teacher help or supervision required.
However, it is up to the school to decide how to manage safety supervision. Teachers can be strategically placed to oversee certain parts of the school, if necessary. We can provide guidance on which specific areas of the school will be used for the Urban Quest setup.
What group sizes can Urban Quest accommodate?
Urban Quest can accommodate groups of virtually any size.
The capacity largely depends on the size of the school grounds and how many students can be accommodated at once without impacting the experience’s logistics and layout.
Typically, the size of most schools allows to run 100-150 students in one session.
If your group is too large for the existing school space, we can arrange multiple sessions to ensure that all students have the best experience possible.
We will collaborate with you on planning and provide advice on the best practices to achieve this.
Many schools choose to run Urban Quest for all their year levels in one day over multiple back-to-back sessions.
Can year levels be combined in one session?
Yes, year levels can be combined in one session, provided your school size allows us to accommodate larger numbers at once. It’s ideal to combine students of similar ages.
For instance, Y5s and Y6s work perfectly together, as do Y3s and Y4s.
Y1s and Y2s can even include Prep/Foundation students.
For secondary school students, Y7 to Y9 can work well together, as well as Y10s through to Y12s.
What’s the difference between paper-based and tech-based Urban Quest?
The paper-based version of Urban Quest is recommended for primary school students, offering a straightforward and accessible option. Participants receive task sheets with instructions and to fill out with answers using pens or pencils, engaging their problem-solving skills.
In contrast, the tech-based version is strongly recommended for secondary school students. This version utilises students’ personal smartphones, enhancing interactivity and aligning well with the students’ technological familiarity. Teams use their smartphones to receive instructions and submit answers throughout the game.
While we respect differing mobile phone policies at schools, we recommend allowing students to use their smartphones solely for the duration of the game to optimise the Urban Quest experience.
What is the booking process like?
Booking an on-campus Urban Quest school incursion is straightforward, and we assist you every step of the way. Here’s how it works:
1. Initial Inquiry: Start by visiting this School Incursions webpage to see if Urban Quest aligns with your vision for your students. If it does, you can make an inquiry either by calling us or submitting it online.
2. Phone Chat: We will gather more details about your school grounds, event objectives, student numbers, and preferred dates and times. Based on this information, we will email you a quote, availability, timeframes and any details specific to your setup.
3. School Inspection: Once you confirm your intention to proceed with Urban Quest, we will schedule an inspection. One of our specialists will visit your school to understand the site specifics, walk around, and take a few photos to design an experience that perfectly matches your layout and requirements.
4. Event Day Preparation: After the inspection and planning, you simply need to wait for the event day. Meanwhile, arrange your students in teams of 5-6 and don’t forget to get them excited. We’ll take care of the rest!
How does an Urban Quest school incursion run on the day?
On the event day, your Host will arrive 1.5-2 hours earlier to set up. Ensure they can access your school if the event starts with the first bell. Here’s the rundown:
– The Host sets up the event around the school site.
– 15 minutes before the start, involved teachers are briefed on their locations and activities.
– 5 minutes before the start, students are arranged in their teams at the designated starting point.
– A pre-start instructional session follows, typically lasting 15-20 minutes.
– Once everyone is ready, the game begins, lasting for the agreed duration of time, typically around 1 hour or slightly more.
– After the game, all teams gather at the meeting spot for the scores announcement and award ceremony.
– Participants will have the opportunity to share their experiences.
– Everyone will be acknowledged, and there is a prize for the winning team!
Do we need to do anything to prepare for an Urban Quest?
The preparation is quite minimal and can be managed at any stage before the event.
The primary responsibility is arranging students into teams of 5-6, which can be done either strategically to enhance communication and collaboration or randomly if the goal is pure fun.
For tech-based school incursions the only requirement is for every participant to have a fully charged smartphone with mobile data (minor usage required).
What if the weather is bad?
At Urban Quest, we understand Melbourne’s unpredictable weather – from sunny spells to sudden showers and back again! We’re committed to ensuring your event runs smoothly regardless of the weather, unless conditions are extreme*.
In the unlikely event of extreme weather, we’ll collaborate with you to reschedule for a suitable date and time. Fortunately, weather cancellations are exceedingly rare; in fact, we’ve had only one or two in many years of operation. We monitor forecasts closely and will keep you informed of any changes.
*Extreme weather includes conditions that pose safety risks to participants, such as heavy rainstorms or severe heatwaves.
How does Urban Quest comply with Child Safe Policy?
Commitment to Child Safety and Wellbeing
At Urban Quest, we are committed to providing a safe, supportive, and inclusive environment for all children and young people who engage with our programs. We recognise our responsibility to uphold the highest standards of child safety and wellbeing in line with the Child Safe Standards established by the Victorian Government.
We are dedicated to continuously improving our child safety policies, ensuring that our programs and services align with best practices and the expectations of families and the wider community.
For more information on our child safety policies or to raise any concerns, please contact us.
How much do Urban Quest school incursions cost?
School incursion rates start from $15 per student (from $10 for large groups), with final pricing based on year level, group size, format (paper vs tech), and logistics. Tell us your student numbers and preferred date and we’ll send a tailored quote.
Do you run school incursions outside Melbourne (regional Victoria)?
Yes. We deliver incursions across Melbourne and regional Victoria, subject to availability and travel logistics.
Share your location, student numbers and preferred date and we’ll confirm options.